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Download all star battle for free
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Heavy: The special attack "Zoom Punch" will cause a series of HITs after a ground HIT.

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Middle: A standing mid-attack attack that continuously HITs after a ground HIT. Light: A standing mid-attack will generate a series of HITs from a ground HIT. Make an adjustment of the attack’s start-up.Īdjustments have been made to suit the intended use. The speed at which the HH gauge accumulates has been increased.Īdjustments have been made to make it easier to achieve a strategy of frequent use of Hamon skills. Unified the recovery time, which was longer than the other characters' Hamon Breathing. When a performance with a camera effect was forced to end when there was more than 5 seconds of dialogue, the camera would start moving earlier than the normal end of the performance. Unified characters with different wake up behavior.įixed so that a close dash against a getting-up opponent does not cause the opponent to slip through to the back side.Ĭhanged so that if a "middle attack" and "lower attack" are stacked on top of each other completely simultaneously, the guard will succeed if either "crouching guard" or "standing guard" is executed.įixed a problem where during a continuous guard, if you were in the "↓" position, you could guard both the middle and the lower. The position of the "hurt attack" for each character was significantly different, but this difference has been corrected so that it is now smaller.įixed a discrepancy in time stop timing between activation on the 1P side and activation on the 2P side. The timing at which the technique could not be activated with a one frame reversal on landing from an aerial passive has been corrected so that it can now be activated.Īfter launching a back-jump attack, the attacker is attacked in mid-air, and the landing after receiving in mid-air is no longer subjected to an unexpected recovery.įixed a bug that made it impossible to disengage from unguardable attacks such as stacking unguardable attacks after aerial passives. The bug has been corrected because the behavior was unintended. When a throw is made on the same frame and a throw escape occurs, the 1P side was ready to move first, but has been corrected so that they can move at the same time.

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The "throw-through" scale has been standardized.Īdjustments have been made to align with other characters to unify advantage and disadvantage after Throw Escape. JoJo's Bizarre Adventure: All-Star Battle R Version 1.4 Patch Notes General Changes











Download all star battle for free